The secondary fire button makes it fire faster, but with reduced accuracy. It has a 17 round magazine capacity and is accurate, but not particularly powerful. The Glock 17 is the standard issue sidearm of the Black Mesa security guards. The following weapons appear in the video game Half-Life and its expansions:
The HD Pack from Blue Shift was later ported back to Half-Life and Opposing Force and eventually Half-Life: Source though this version of the HD pack uses a fan made texture mod instead of the original HD Pack textures. A fan remake of the first two expansions was developed under the name Operation: Black Mesa.
Three Half-Life expansions which were developed by Gearbox Software were spawned after the success of the first game: Opposing Force, released in 1999, Blue Shift, released in 2001 and originally intended for a cancelled Sega Dreamcast port of the game (also including a "High Definition Pack", which replaces all of the game's NPC and weapon models with higher-resolution counterparts), and Decay, which was only officially included alongside the base game in its PlayStation 2 port released in 2001. It was also ported to the newer Source engine used in Half-Life 2 instead of the older GoldSrc engine, and subsequently re-branded as Half-Life: Source. It was followed by a sequel, Half-Life 2, and a fan-made remake, Black Mesa. It also helped jump-start the FPS storytelling genre. It is well known and acclaimed for its lack of cut-scenes (using scripted sequences instead), realistic worlds, (at the time) advanced AI, and seamless storytelling. It is notable for being Valve's debut in the gaming industry and the first game in the Half-Life series. Thanks to ljazz_CM320 for fixing some issues in the readme files.Half-Life is a sci-fi FPS developed by Valve and published by Sierra studios, released in 1998. Just copy the contents of the "models" folder into your "Half-Life/valve/models" folder, and you're good to go. I've included all the source files in the "src" folder, so people can make their own edits. I've added the shell case model and the laser dot sprite from Opposing Force to the pack as well.This ensures that the models have absoluely no UV-shifting at all, and helps improve texture coordinate precision as much as possible. This model pack contains NO UV-shifting, because I used the studiomdl compiler I released back when I was known as DoomMusic.I resized all the textures to be power of two, so they should look much sharper ingame, compared to the original models.Also some smoothing was fixed, so the chrome looks proper on the right cable that connects to the barrel. The Gluon Gun had the missing parts of the bottom half of the barrel added in, so it no longer looks obviously incomplete.The Crossbow's clip has been fixed, so that now the clip' top is no longer invisible, and the metal piece on which the scope sits had the missing top polies added in.The shotgun has been modified to use the much better Blue Shift animations, and I also did some minor UV mapping improvements.I've also re-added a texture for the aiming sights that was present in the original HL1 MP5, but for some reason was removed in the Gearbox versions. The MP5 uses the Opposing Force animations, and had the bogus firing animation that played in place of the first firing animation removed, and I fixed one of the firing animations, so the left thumb no longer clips into the grenade launcher during firing.The fidget animation has been adjusted, so that it no longer switches mid-animation whenever it plays. The RPG recieved various UV mapping improvements, and also I fixed up a lot of disjointed and missing polygons, so now you won't see holes in the mesh when viewed from specific angles, such as reloading, etc.The back aiming sights have also been altered, so they fit on the weapon properly now, instead of jutting out to the sided awkwardly.
I've added back the reloading sound properly.
The broken UV mappings and bone assignments on the Glock have been fixed, and a lot of janky and unnecessary polygons have been removed.It also includes multiple improvements to the UVs, meshes and animations. This pack contains an edit of all Half-Life 1 view models, which replace the LD hands with the ones from the HD pack. HD Gordon arms on LD viewmodels with Opposing Force/Blue Shift animations.